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1. Degradation of unused systems in new sov - in Player Features and Ideas Discussion [original thread]
CCP has stated interest in having systems have stronger defensive qualities when used actively by a corp or alliance. What I am proposing is that systems that are unused become less stable. Not in a way that affects sov and taking of sov directly...
- by Terraniel Aurelius - at 2015.03.27 17:36:09
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: The problem of AFK cloaking really comes down to two factors: 1. Expectation that PvE ships cannot toe to toe fight against the hostile, on a 1v1 basis. 2. Expectation of overwhelming force through hot dropping. Cancel thos...
- by Terraniel Aurelius - at 2015.03.08 05:57:28
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3. Capitals and supers - give us something to do with them - in Player Features and Ideas Discussion [original thread]
LT Alter wrote: I'll see them coming from d-scan before they get into the first room. Even if it's an interceptor. Unless it's a recon, of course. Then you have no warning until it uncloaks next to you and bridges a fleet in.
- by Terraniel Aurelius - at 2015.03.08 02:05:27
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
aquatac wrote: If you bring a Ship into a Vulnerable Position with a Cloaky in your System (like Ratting for example) its not a "Surprise" if youre getting hotdropped. Also we have Player Generated tools like surrounding Intel - so for sure we ...
- by Terraniel Aurelius - at 2015.03.07 15:59:31
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: 1 If you don't understand the concept, ridiculing it seems rather shallow. Let's simplify it, for more general understanding. CONSENSUAL means you are present and participating purely by choice. You did not screw up and ...
- by Terraniel Aurelius - at 2015.03.07 05:57:48
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Area denial is the unintended outcome, which was promoted by two sides: The real problem in null is unresolved stalemates, coming from these existing conditions. And THAT is what everyone else here is saying, You're just ...
- by Terraniel Aurelius - at 2015.03.06 16:33:48
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7. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Benny Ohu wrote: Terraniel Aurelius wrote: Also, what is the point of having the command nodes show up anywhere within the constellation? Shouldn't they be limited to the sov that is being attacked? I mean, it makes sense if a single entity ...
- by Terraniel Aurelius - at 2015.03.05 04:29:18
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8. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
We need more ways to lose ships, not less. Removing fighter assist because not enough carriers die while using it is a knee-jerk reaction that doesn't make sense after even a moment's rational thought. With the sov changes, capital ships are all ...
- by Terraniel Aurelius - at 2015.03.04 18:27:58
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9. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
I think it would make sense that these entosis links need to be fit to something that is cruiser sized or larger. That should counter the griefing tactics that have already been devised by most major alliances. Also, what is the point of having t...
- by Terraniel Aurelius - at 2015.03.04 17:57:34
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10. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I don't like the idea of removing fighter assist. It's a neat mechanic that yes, could be exploited, but only because of the relative safety of the carrier pilot. In large fleet fights it can be a powerful tool that adds an extra dynamic to a figh...
- by Terraniel Aurelius - at 2015.02.27 17:46:32
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Your bias is so evident, that it is ironic you claim awareness of the motivations present on the cloaking side. If the cloaking side wanted to merely shoot at targets, they could have simply formed a roam, and done the usual...
- by Terraniel Aurelius - at 2015.02.19 18:25:51
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Best to stick to your guns trying to argue circles and contradictions, as you are clearly better at that, than you are at "translating". I said exactly what I meant. Quote: Oh my gosh.... Let's spread the word, first, you'll need to tell your ...
- by Terraniel Aurelius - at 2015.02.19 01:54:58
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13. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Terraniel Aurelius wrote: And yet we don't see everyone running around in officer fit revenants and titans. Clearly you have never been to nullsec. There are more supers and titans out here than there are T1 frigates...
- by Terraniel Aurelius - at 2015.02.19 01:47:47
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: blah blah blah. I'm sorry. This is too funny. You are so worried that someone will take away the power of your broken afk mechanic that you argue circles around yourself. It's not even worth having a discussion if you jus...
- by Terraniel Aurelius - at 2015.02.18 22:04:18
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Wormholes? You really threw that old fishbait into there? That has been debunked in many threads, as the differences between wormholes and regular space are meaningfully far more than a difference in local chat's function. I ...
- by Terraniel Aurelius - at 2015.02.18 20:27:47
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
AFK cloaking is the equivalent of Shrodinger's PvPer. He is neither afk or active until he decloaks. Therein lies the issue for those people in local. Removing local does nothing to alleviate this issue, as it would only add another layer of unkno...
- by Terraniel Aurelius - at 2015.02.18 18:45:40
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17. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Actually... that is EXACTLY how the database is coded. Read up on CCP's ongoing work (in the DEV blogs) regarding ship skins and painting in general. There is a reason they are having problems implementing such a seemingly ...
- by Terraniel Aurelius - at 2015.02.16 16:02:24
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18. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
BeBopAReBop RhubarbPie wrote: Industry in eve is mass production, not crafting. Forgetting implementation issues, this ends up being a nightmare. You are essentially suggesting that when I go make a large number of frigates, and ship them to Ji...
- by Terraniel Aurelius - at 2015.02.15 05:13:29
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19. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
Agondray wrote: no, again a database nightmare as every ship with a different stat would be a new item. unless repackaging destroys the stat you wouldn't be able to but a market or a program code for a ship to have every possible tweak stat. y...
- by Terraniel Aurelius - at 2015.02.15 04:44:03
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20. Variable stats for ships with active ship building game - in Player Features and Ideas Discussion [original thread]
Arden Elenduil wrote: Remember when CCP thought that the price was going to be the limiting factor on the proliferation of supercapitals..... Yeah, we all know how that turned out. Simply put, no. Aside from the balancing nightmare it would be ...
- by Terraniel Aurelius - at 2015.02.14 21:46:55
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